In my last post, I talked about some of the survivor classes in the game. Each survivor has their own unique deck of actions and equipment. I thought it would be fun to talk a little bit about the anatomy of each of these card types. The examples below both come from the Fireman’s survivor deck.
First up, your survivor has Gear:
Gear stays in play until it is destroyed or dropped. Each survivor can only has enough slots to carry up to 3 Gear. The amount of slots a card takes up is denoted in the upper right by the number on the backpack. Equipping a piece of gear costs an action and then activating/using a piece of Gear takes an action. The bottom of the card displays the range of the action (if applicable) and then the card description or effect. The Lighter isn’t the best example since it is discarded after you use it, but it’s likely to change and it’s what we have right now.
The other type of cards in a survivor deck are Instant Action cards:
When you play an Instant Action card, it goes immediately in your discard pile and your perform the effects/actions of the card. Instants are denoted by the lightning bolt symbol. They also have a range displayed in blue if applicable and then what the card does is described in the text below. In this example, the flare draws all monsters in range to the Fireman. This is actually a combo example for the fireman where he draws a large horde of monsters in front of him and then uses the lighter to deal damage to all of them.
That’s it. As you can see, I’m trying to keep the cards simple and easy to understand. Obviously the layout and effects of these cards are subject to change a bit, but these will be the only two card types in a Survivor’s Deck.
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