The Few and Cursed Game Art Update
We should finish up Art Production on the game based on the Few and Cursed comics (the 5th comic is on Kickstarter now) by the end of the year. I’m headed to Metatopia this weekend to give it some more … Continued
We should finish up Art Production on the game based on the Few and Cursed comics (the 5th comic is on Kickstarter now) by the end of the year. I’m headed to Metatopia this weekend to give it some more … Continued
This past weekend I attended Metatopia and got in 3 awesome playtests of Maximum Apocalypse. The game certainly worked as-is but because Metatopia is focused so much on game design, I got a lot of great feedback and was able to … Continued
Check out this video preview of our upcoming cooperative roguelike board game, Maximum Apocalypse. Maximum Apocalypse is a cooperative roguelike board game where a group of survivors attempts to survive one of many apocalyptic scenarios. Players choose a survivor class … Continued
In my last post, I talked about some of the survivor classes in the game. Each survivor has their own unique deck of actions and equipment. I thought it would be fun to talk a little bit about the anatomy … Continued
There are currently 4 survivor classes (with more that I’m working on) in the current prototype: 1. The Hunter – starts out completely defenseless but has the ability to scout the landscape without triggering potentially harmful events. Eventually her deck … Continued
I got a lot of great play tests in for Maximum Apocalypse at GenCon. Everyone really enjoyed it even though a few teams failed their mission and got eaten by zombies or starved to death. Here’s a picture of one of my … Continued
The Idea The idea for Brass Empire came from my addiction to deckbuilding games over the past few years. I first discovered deckbuilding with Ascension (I have 3 sets/expansions and the app) and played the game heavily. When I played … Continued
While on vacation last week, I had this idea to combine the sports genre with turn-based strategy game. It stuck with me and I decided to pursue the idea as a 7 day prototype. I spent almost the entire day … Continued
I really hope to release and have the game openly playable in the coming months. I have all of the final graphics and just finished a major bug that would incorrectly load/randomize certain tiles from the SQL backend. Here’s a … Continued
I am currently working on a free flash game prototype where the entire world will be created and designed by players. Think of it as a crowd-designed game rather than crowd-funded. Most of the core concepts are in the game, … Continued