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game prototype

The Few and Cursed Game Art Update
29 Oct 2018

The Few and Cursed Game Art Update

by Mike | posted in: art, game prototype | 0

We should finish up Art Production on the game based on the Few and Cursed comics (the 5th comic is on Kickstarter now) by the end of the year.  I’m headed to Metatopia this weekend to give it some more … Continued

deckbuilder, few and cursed, kickstarter
Maximum Apocalypse at Metatopia
8 Nov 2016

Maximum Apocalypse at Metatopia

by Mike | posted in: blog, game prototype | 0

This past weekend I attended Metatopia and got in 3 awesome playtests of Maximum Apocalypse. The game certainly worked as-is but because Metatopia is focused so much on game design, I got a lot of great feedback and was able to … Continued

metatopia, playtest
Maximum Apocalypse Sneak Peak
21 Oct 2016

Maximum Apocalypse Sneak Peak

by Mike | posted in: game prototype, video | 0

Check out this video preview of our upcoming cooperative roguelike board game, Maximum Apocalypse. Maximum Apocalypse is a cooperative roguelike board game where a group of survivors attempts to survive one of many apocalyptic scenarios. Players choose a survivor class … Continued

maximum apocalypse, steamcraft
Survivor Card Types in Maximum Apocalyse
29 Aug 2016

Survivor Card Types in Maximum Apocalyse

by Mike | posted in: blog, game prototype | 1

In my last post, I talked about some of the survivor classes in the game.  Each survivor has their own unique deck of actions and equipment. I thought it would be fun to talk a little bit about the anatomy … Continued

maximum apocalypse, roguelike
Maximum Apocalypse: The Survivors so Far…
26 Aug 2016

Maximum Apocalypse: The Survivors so Far…

by Mike | posted in: blog, game prototype | 0

There are currently 4 survivor classes (with more that I’m working on) in the current prototype: 1. The Hunter – starts out completely defenseless but has the ability to scout the landscape without triggering potentially harmful events. Eventually her deck … Continued

card game, maximum apocalypse
Maximum Apocalypse at GenCon
15 Aug 2016

Maximum Apocalypse at GenCon

by Mike | posted in: blog, game prototype | 0

I got a lot of great play tests in for Maximum Apocalypse at GenCon. Everyone really enjoyed it even though a few teams failed their mission and got eaten by zombies or starved to death. Here’s a picture of one of my … Continued

gencon, maximum apocalypse, prototype, zombie
Brass Empire from Prototype to Kickstarter
3 Dec 2015

Brass Empire from Prototype to Kickstarter

by Mike | posted in: blog, game prototype | 0

The Idea The idea for Brass Empire came from my addiction to deckbuilding games over the past few years. I first discovered deckbuilding with Ascension (I have 3 sets/expansions and the app) and played the game heavily. When I played … Continued

brass empire, kickstarter
Turn-Based Sports Game Prototype: Day 1
17 May 2013

Turn-Based Sports Game Prototype: Day 1

by Mike | posted in: game prototype | 0

While on vacation last week, I had this idea to combine the sports genre with turn-based strategy game.  It stuck with me and I decided to pursue the idea as a 7 day prototype.  I spent almost the entire day … Continued

isometric sports, local multiplayer
Infinite World nearing completion
22 Feb 2013

Infinite World nearing completion

by Mike | posted in: game prototype | 0

I really hope to release and have the game openly playable in the coming months.  I have all of the final graphics and just finished a major bug that would incorrectly load/randomize certain tiles from the SQL backend.  Here’s a … Continued

infinite eden
The current flash infinite world prototype
24 Jan 2013

The current flash infinite world prototype

by Mike | posted in: game prototype | 0

I am currently working on a free flash game prototype where the entire world will be created and designed by players.  Think of it as a crowd-designed game rather than crowd-funded.  Most of the core concepts are in the game, … Continued

infinite eden, infinite world

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