This post originally appeared on the Wasted Wilds Kickstarter project and is reposted here so that fans can keep up to date with Rock Manor Games projects.
Happy New Year!
If you missed out on PAX Unplugged and our Fireman pin, we have a limited quantity leftover that I’d love to send out to longtime Maximum Apocalypse fans. You can grab it the pin here for only $10 for a limited time. If you’re in the USA, you can use the promo code: MAXFAN to get FREE shipping!
Game Progress
I am happy to report that we have made tons of progress on the game this past month. Gustav got me all of the art pieces last week for the core box and for the Time Traveler expansion and many of the Stretch Goals. I’m still sorting it all and importing it into our files but here are just a few of my favorites from this batch so far:
I have also finished the campaign (at least in draft form). The Wasted Wilds mission log book comes in at 36 pages and a total of 21 missions (including a bugpocalypse epilogue). Few and Cursed expansion is done so there’s really just a bit of development on the Time Traveler expansion with the Fascist soldiers left to do.
In a few weeks, I’ll be sending all of our files to our translation partners and the rulebook/cards/etc to some technical editors that I used for Lawyer Up. This will likely add a few weeks of delay, but it is really important to me that the rules and game are as approachable as ever when the game is finally released and they are excellent at standardizing language and editing rulebooks for precise language. I plan on minimizing this delay, by proceeding to get preproduction samples before the edits since swapping out card and rulebook files for language changes is an easy thing to do as part of the preproduction review. Either way, I’m very committed to making this the best Maximum Apocalypse release yet and I promise it will be worth the wait.
Many Gothic Horrors fans really enjoyed the spawn tokens (for smoothing out dice rolls), but we’re going a step further in Wasted Wilds with the monster spawn deck (unlocked as part of our final stretch goal):
This deck not only helps smooth out dice randomness, it also allows you to modify the difficulty by adding/removing certain cards. Best of all, as you progress in the campaign with the legacy rules, you can spend XP to add safety cards like First Aid or remove negative cards like Surrounded.
I’m going to attempt a very rough timeline here but keep in mind that the Global Shipping situation is still problematic and COVID is still reducing staff in factories and ports which leads to delays. We also have Chinese New Year coming up.
Estimated Timeline
- January 2022: Finish up file preparation for core box, send to partners/editors
- February 2022: Finish up file preparation for expansions, start preproduction with factory
- March – May 2022: Manufacturing Window
- June – August 2022: Freight Window
- August 2022 – Fall 2022: Fulfillment Window
I’ll continue to update this schedule based on milestones and information from our manufacturing and shipping partners.
Seas of Havoc Kickstarter
Seas of Havoc heads to Kickstarter next month! It’s been a long journey for the designers of the game, which you can read about in their designer diaries over on BGG leading up to the Kickstarter launch on February 1st. Checkout the game’s trailer (above) which just went live yesterday and if the game looks interesting to you, you can follow the project on Kickstarter here: https://www.kickstarter.com/projects/mikegnade/seas-of-havoc
More next month!
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