There are currently 4 survivor classes (with more that I’m working on) in the current prototype:
1. The Hunter – starts out completely defenseless but has the ability to scout the landscape without triggering potentially harmful events. Eventually her deck allows you to craft a bow and she’s also excellent at scavenging for food and helping control the group’s ever growing hunger levels.
2. The Fireman – the tank of the party, the fireman has the most health and a lot of protective gear to help shield him from monster attacks. He can also become quite deadly at short range once he equips his mighty axe.
3. The Gunslinger – sort of the versatile mid-range damage dealer of the group, he relies heavily on ammunition which is a dwindling resource but can inflict massive damage. He can also make some tactical decisions and help other players take actions outside of their turns.
4. The Vet & his dog – two characters in one – the old grizzled vet and his dog work together and can do different things based on if they’re both alive or if one is dead. The dog is excellent at scouting and scavenging for resource and biting monsters but is very frail. The Vet can protect the dog and has some old weapons he can equip, but if the dog dies goes a bit nutty.