This post originally appeared on the Wasted Wilds Kickstarter project and is reposted here so that fans can keep up to date with Rock Manor Games projects.
As an FYI, we will continue to lock orders and reattempt failed cards weekly in the Pledge Manager to make sure we get the last few stragglers. If anyone needs to make a change to their order or for us to charge your card on a particular day, please just message us on Kickstarter. Addresses are not locked and will continue to be editable for the foreseeable future.
This month’s focus was on the core Wasted Wilds experience. Gustav has been drafting up a bunch of the final artwork for the character cards and final bad guys. We should have all the base game art wrapped up this month.
I spent this month finishing up the Frozen Wilds campaign. For those that are interested, each campaign is looking to be around 10 missions (this campaign length is pretty consistent with how we structured the original game’s and gothic horrors missions). I’m still working on the Scorched Wasteland campaign so it could change a bit but Wasted Wilds will feature at least 50% (7) more missions than the original core game!
Rock Manor Games News
In other news, we are finishing fulfillment of our Set a Watch: Swords of the Coin campaign this month and should have new games in stock at our webstore this month just in time for the holidays. If you’re interested in Set a Watch, Swords of the Coin or our new roll & write, Merchants of Magick, be sure to check out our webstore. Preorders are up now and should start shipping in less than 2 weeks.
Our next game heading to Kickstarter early next year is a competitive naval/pirate game for 1-5 players called Seas of Havoc. It is designed by Sebastien Bernier-Wong and Peter Gorniak and started as the game Sloops! in 2013 going on to win two design awards in 2016 (Canadian Design Award, Cardboard Edison Finalist) before it was finally pitched to us in 2020. It’s a fantastic tactical combat game that combines worker placement and deckbuilding. You can learn more about the game here, but keep an eye out for more information, designer diaries and more as we get closer to launch.
Want a glimpse into what’s coming down the pipeline? Be sure to sign-up for our newsletter for more info, but here’s a quick tease of all our current projects: